![]() Components can contain one or multiple bodies. Then by default the first 3D features you create will start to form the first Body for the design and therefore the Component. ![]() Typically you would only have one body per component during the final stages of designįirst of all, you need to understand that as soon as you create a new Fusion design, it is already a Component, additionally it will always be the top level Component for the design.You can have more than one body per component.Perfect for ‘fleshing out’ your design in the conceptual stages of the process.Geometry from one body can be used to drive geometry on another.Predominantly used with Top-Down modelling techniques.It’s a very powerful and convenient way to model. Essentially you are modelling one body relative to the next, as they will be built in the real world, allowing users to ‘borrow’ geometry from one body to drive features on the next. Modern Top down design methodologies use the concept of bodies as the bed rock of its power. People can create multiple bodies within a Component. ![]() So what’s the story? What are the differences between Fusion 360’s Bodies and Components, and when should Components be used? FUSION 360 BODIES VS COMPONENTS BODIESīodies are essentially collections of 3 dimensional features connected to one another, until they form a static representation of a part. You don’t know, what you don’t know right? For those users, bodies and components can appear to be too similar to one another, and keeping things organised can be a challenge. A lot of users new to CAD or new to a 3D CAD modeller may be confused by the concept of Fusion 360 Bodies and Components.
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